Windows Phone 8 on the Windows 8 kernel: new evidence

Windows Phone 8The next major update of Windows Phone will be really big and important; leading mobile operating system to version 8 and introducing some changes to the heart of the platform. Some tests show that Windows Phone 8 will run on the NT kernel, which Microsoft uses the same kernel in Windows 8. This means that Windows CE has finally become history, after over 15 years of service.

Put simply, a kernel is the core of an operating system that acts as a communication bridge between applications and hardware on the device. Windows Phone has been thought to be “kernel-neutral”, ie changes to the OS will not be reflected on the use of the applications already developed for some time. WPDang has dug deep into the records of the preview of 8 for Windows users, finding the “PhoneNT.” This is a clear reference to the use of the Windows NT kernel by Phone 8 voice that had never appeared in versions earlier.

The use of the NT kernel will mark a step away from the Windows CE kernel used on recent versions of Windows Phone. The NT kernel now offers support for USB Host, expandable external memory (Windows Phone does not currently support microSD cards) and more chips and hardware resolutions, benefiting both users and developers Microsoft, who will be able to reuse much of the who write code for Windows 8 in Windows Phone 8.

It speaks to the adoption of Windows NT Phone 8 in late 2011 and has worked extensively with Microsoft NT kernel to make it more fluid for mobile use. The Distinguished Engineer at Microsoft, Hal Berenson, said in November:

Go to the NT kernel should have no impact on existing applications WP7 because these applications do not have direct access to Windows CE. This should be the ideal solution for both applications and end users. The ODM (Original Design Manufacturer) and the operators are actually the ones who have considerable work to do as drivers or other software written in native mode have to be rewritten and restructured. But the things written in Silverlight /. NET / XNA should work.

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